three_ds_challenge.requested
webhook, and you approve or decline it through the API. Contact Slash support
to turn this on.
A challenge lives for about five minutes. Decide it before its expiresAt; a
challenge left unanswered is declined, and so is the purchase.
The webhook carries everything needed to decide: the card, the merchant, the
amount and the deadline. Its entityId is the challengeId to pass to the
endpoints below. GET /v2/three-ds-challenges/{challengeId}
returns the same challenge with its current status.
POST /v2/three-ds-challenges/{challengeId}/decline
rejects the purchase instead. Only a pending challenge can be decided:
deciding one that is no longer pending returns
three_ds_challenge_already_decided, and deciding it after it expired returns
three_ds_challenge_expired.